Light
Revision as of 20:41, 26 September 2010 by imported>SpookyFX (*'''Spot Light:'''The light shines from the source to the walls like a flashlight. I used this on my Crucifix in my vampire mod to light up the vamps face as they got close in front of the player.)
Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
Base Object Fields
- ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
- Script: Name of the script to attach to this object. Lights use object scripts.
- FOV:
- Falloff Exponent:
- Radius: Radius of the circle the light illuminates
- Color: Color of the light produced
- Fade: Determines the opacity/brightness of the light
- Flicker Effect: Defines if and how the light should flicker
- NIF File: 3D art used to display the light ingame
- TESSound: Sound played by the light
- Quest Item: Marks this as a quest item.
- Negative: Reduces the illumination on surroundings objects
- Dynamic:
- Spot Light:The light shines from the source to the walls like a flashlight.
- Spot Shadow:
Carriable
- Can Carry: Flag to determine if the light can be moved to containers
- Off by default: Flag to determine if the light is turned off by default
- Name: Name of the light. This is the name displayed in a container
- Icon Image: Inventory icon used by the light
- Weight: Weight of the light
- Time: Duration of time the light stays on when equipped
- Value: Base gold value of the light
Notes
- The results of enabling the Negative flag are different for different video settings with good results for HDR and bad results for Bloom w/t AA.