MagicItemHasEffectItemScript
Revision as of 20:17, 1 March 2008 by imported>DragoonWraith (MI)
A command for Oblivion Script Extender
Syntax:
(hasScript:bool) MagicItemHasEffectItemScript script:ref magicItem:ref
Returns 1 if the magic effect has a scripted item with the specified script.
Notes[edit | edit source]
- As of v0014 The official OBSE docs list the arguments in the wrong order. The arguments listed above are the correct order.
- Returns 0 when trying to find a script-less (script:ref = 0) scripted effect.