MessageBox
Syntax:
MessageBox "Message", [var1], [var2], ["button1"], ["button2"]
Example:
MessageBox "This is a Message" MessageBox "Shall I start to spin? GameHour = %.2f", GameHour, "OK", "No Way"
Displays a message on the screen, which can be formatted, as well as user-definable buttons that the player can choose. The message box stops time and displays itself in the center of the screen until the player chooses an option. This option can be captured in a script by using the GetButtonPressed function.
If no button is specified, a default button of "Done" will be displayed on the message box.
Up to 9 variable names can also be passed into the message box. These are displayed in the order they are used as parameters. The message must specify how the variable is to be displayed.
It's also important to note, if you are using button choices, that this function returns -1 while the window is still open until the player selects a button.
Formatting notation:
%.2f
This means format the variable with 2 decimal places.
%.0f
This will format the variable with 0 decimal places, so is the normal choice for integers.