ModObjectHealth
Revision as of 14:14, 9 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Modifies the base object health up or down.
Syntax:
(nothing) reference.ModObjectHealth modifyBy:float objectID:ref
A command for Oblivion Script Extender
Modifies the base object health up or down.
Syntax:
(nothing) reference.ModObjectHealth modifyBy:float objectID:ref