ModObjectHealth
Revision as of 13:23, 14 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModObjectHealth modifyBy:float objectID:ref
Modifies the base object health up or down.
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModObjectHealth modifyBy:float objectID:ref
Modifies the base object health up or down.