MoveTo
Revision as of 11:11, 2 March 2006 by imported>Maturin
Syntax:
MoveTo MarkerID, x, y, z (optional)
Example:
MoveTo HiddenCaveMarker MoveTo player, 512, 0, 0
Moves the object to the specified reference's location. The x, y, z are optional offsets from the target reference.
NOTE: if this function is used to move the player, it will also act as a Return function -- no following lines of the script will be processed.