MoveTo

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Revision as of 11:11, 2 March 2006 by imported>Maturin
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Syntax:

MoveTo MarkerID, x, y, z (optional) 

Example:

MoveTo HiddenCaveMarker 
MoveTo player, 512, 0, 0 


Moves the object to the specified reference's location. The x, y, z are optional offsets from the target reference.


NOTE: if this function is used to move the player, it will also act as a Return function -- no following lines of the script will be processed.

See Also

PositionWorld
PositionCell