MoveTo

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Revision as of 19:53, 7 May 2007 by imported>Wrye (Link to summon object.)
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Syntax:

MoveTo MarkerID, [x, y, z] (optional) 

Example:

MoveTo HiddenCaveMarker 
MoveTo player, 512, 0, 0 

Moves the object to the specified reference's location. The x, y, z are optional offsets in units from the target reference.

Notes:

  • If this function is used to move the player, it will also act as a Return function -- no following lines of the script will be processed.
  • This function works as expected for Actors. For most other object types, like containers and activators, the object's coordinates are updated but its world art is not. Additional scripting may be necessary to ensure the object moves properly:
myObject.disable
myObject.moveTo [location]
myObject.enable
set xp to myObject.getPos x
myObject.setPos x xp
  • To adjust the object relative to the players heading (i.e. place it in front of the player), you'll need to offset it's position. See Summon Object for full code sample.
  • Script functions that make one actor target another (like SayTo or StartCombat) will not work when MoveTo is used on the target in the same frame, even when the target is moved only by a few inches.

See Also