MoveToMarker

From the Oblivion ConstructionSet Wiki
Revision as of 20:34, 17 March 2007 by imported>Scruggs (Thanks for stopping by)
Jump to navigation Jump to search

Syntax:

MoveToMarker MarkerID

Example:

MoveToMarker MarkerX
MoveToMarker FG04A

Use the function to have an object placed at a specific location identified by an X Marker. Note that "MarkerID" refers to the Reference Editor ID, found in the appropriate box in the Reference window.