Scripting Tutorial: My First Creature Script
My First Scripted Creature
by: jackmix69
Okay, you guys like creatures yes? how about applying a script to one? Anyone ever play castlevania: sotn\cod? Well, if so, then you will remember the pesky Blood Skeleton, a skeleton soaked in blood that reformed when it died and never stayed dead. Well, we are gonna script a creature JUST like that. I have a texture for a blood skeleton that I made, but I am unable to upload it. For now, it'll just look like a normal skeleton, but it will be a new entity.
So, what we are going to accomplish.
1) Make a blood skeleton creature (wont look bloody) 2) When it dies, it will fall apart. Then it will reform, you will hear thunder, then it will have a unique fire until it is back up.
So, where to begin.
1) Open up the CS 2) When its done loading, we shall create the creature first. 3) Go in the Creatures->Undead Tab. Find Skeleton under the undead tab 4) Right click on any CreatureSkeleton, and hit edit. For example, if you wanted an archer, select CreatureSkeletonArcher and right click. Its up to you. I prefer something weak and unarmed, because he comes back endlessly and blood skeletons from castlevania were unarmed. 5) Anyway, for now, just change the ID to something like AaaBloodSkeleton(aaa so its on the top) 6) When it asks to create a new form, say yes.
Now, we shall make the script.
Go under Gameplay->Edit Scripts. A little text thingy will pop up. Go under File->New and we must first define our scriptname. Make sure Script Type is Object (tab in edit script box)
scn AaaBloodSkeletonsScript
now that thats defined, we can now begin. When he dies, we want the script to commence. so, we are gonna use the OnDeath command.
begin OnDeath
so, so far it should look like
scn AaaBloodSkeletonsScript
begin OnDeath
Good. We defined the scriptname and the command. Now, we want the "Unholy Fire"
so, now we add....
PlayMagicShaderVisuals effectSummonMythicDawn 5
This line tells us that the unholy fire will last aprox. 5 seconds. Just enough time to get up. Heres what we got so far
scn AaaBloodSkeletonsScript
begin OnDeath
PlayMagicShaderVisuals effect SummonMythicDawn 5
Giggity. We got the unholy fire going. Now we need to state the thunder sound next.
PlaySound AMBThunder
This plays the thunder. (Obviously)
scn AaaBloodSkeletonsScript
begin OnDeath
PlayMagicShaderVisuals effect SummonMythicDawn 5 PlaySound AMBThunder
Now, I know what your thinking. STOP BABYING US AROUND JACKMIX! Heheh....We only have to define the ressurection. We cant just type ressurect, cause then he will magically disappear\reappear. Then tell the script to end. In the resurrect, the 1 is causing him to come back together.
The Final, full script.
Note: Do not add the *(OneSpace)
scriptname AaaBloodSkeletonsScript
- (one space)
begin OnDeath
PlayMagicShaderVisuals effect SummonMythicDawn 5 PlaySound AMBThunder Ressurect 1
end
See? Its really not that hard to script is it?
Now, were almost done.
Go back under Creatures->Undead->Skeleton. Select the one we created earlier, (AaaBloodSkeleton) and under the script tab select the dots (elipses) and choose AaaBloodSkeletonsScript. Now, he is linking to his script! Congratulations!
But, there is one more thing....how will we get him to appear?
There are a number of things you could do....
1) Highlight your mouse over the Blood Skeleton's ID name in the Skeleton tab (aaabloodskeleton) and jot down those numbers and letters that come down eventually.. Then go ingame and go in the console and type player.placeatme (hex code for creature)
2) Make a script on a ring\amulet\whatever that summons him
I recommend one, because then you would have to do the same thing with the ring.
I shall edit this with a script for number two, my time is becoming thin.
Have fun with your skelly, play nice you hear?