SetActiveSpell
Revision as of 08:43, 25 August 2008 by imported>Qazaaq
Deprecated Function
This script function is documented but either not implemented or else superceded by another function. Please do not use this function in your mod; alternatives are offered in the article.
A command for Oblivion Script Extender
This function is deprecated in favor of Oblivion's SelectPlayerSpell
Note that this command duplicates a function from vanilla Oblivion: SelectPlayerSpell
Syntax:
SetActiveSpell [spell ID]
Sets the player's current spell to the specified spell.
Example[edit | edit source]
SetActiveSpell StandardFireDamageTarget1Novice
Notes[edit | edit source]
- If you set the active spell to a spell unknown to the player, the player will be granted access to the spell until another active spell is set (by the user or by script).