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SetActorValue

From the Oblivion ConstructionSet Wiki
Revision as of 02:38, 9 December 2007 by imported>Windscion (caveat for Player.SetAV Health)
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Syntax:

SetActorValue StatName value
SetAV StatName value

Example:

SetActorValue Strength 60
Player.SetActorValue Alteration 50 

SetActorValue sets the stat's base value to the new value.

Note: Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor). Note also that ModActorValue modifies the stat value only on the reference, and so is usually preferable.

Note: There is a subtlety when using Player.SetActorValue Health -- what is set is not the PC's total health, but that portion not due to their current endurance attribute. Hence,

  • set igor to Player.GetAV Health
  • Player.SetActorValue Health igor

will increase the PC's maximum health by the amount due to their endurance. (E.g., 2xEND in vanilla, 1.5xEND in OOO.)

See Also

Stats List

GetActorValue

GetBaseActorValue

ModActorValue

ForceActorValue