SetEnchantment
Revision as of 03:10, 30 September 2011 by imported>Lanceor (Updates based on new findings - see Talk Page.)
A command for Oblivion Script Extender
Syntax:
(oldEnchantment:ref) reference.SetEnchantment nuEnchantment:ref objectID:ref
Sets the specific enchantment on the object and returns any previous enchantment.
Notes
- For equipped armor and clothing, the new enchantment will only take affect after the actor unequips and re-equips the item.
- Changes to weapon enchantments occur immediately. If the change occurs while the weapon is equipped however, the enchantment shader (e.g. the orange edge glow for fire damage) will not update until the actor unequips and re-equips the weapon.
- Changes to enchantments are not saved. Any items modified with this function will revert to their default enchantment on loading a saved game.
- Doesn't work on arrows.