[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
SetEventHandler
Revision as of 00:00, 4 January 2012 by imported>8asrun6aer
A command for Oblivion Script Extender
Syntax:
(success:bool) SetEventHandler eventID:string functionScript:ref filter1:pair filter2:pair
Registers a user-defined function as a handler for the specified event. If the function script returns a value, it will be ignored. Two optional arguments can be supplied as key::value pairs to filter events according to the target and/or object.
For more details on events and for a list of available events to hook into, see Event_Handler_Functions.
Example
User Function Script #1
scn FnOnHitByPlayer ref target ref attacker begin Function { target, attacker } attacker.PushActorAway target, 50 end
User Function Script #2
scn FnOnPlayerRestoreHealth ref target long effectCode begin Function { target, effectCode } ; expecting effectCode to be "REHE"/restore health message "The player has been hit by a restore health effect" end
User Function Script #3
scn FnOnLoadGame string_var filename begin Function { filename } print "Loading game from " + $filename end
Primary Script
scn SomeQuestScript begin gamemode if getGameRestarted SetEventHandler "OnHit" FnOnHitByPlayer "object"::PlayerRef SetEventHandler "OnMagicEffectHit" FnOnPlayerRestoreHealth "ref"::PlayerRef "object"::"REHE" SetEventHandler "LoadGame" FnOnLoadGame endif end
Notes
_none_