SetGhost

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Revision as of 16:05, 8 August 2007 by imported>Haama (CS 1.0 stuff)
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Syntax:

 SetGhost iGhostFlag ( 0 or 1 )

Sets the actor to/from the "ghost" state. When in a ghost state:

  • The actor will not enter combat
  • The actor cannot be harmed by a weapon or spell in any way
  • The actor will be hurt by water damage and some traps
  • The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
  • The actor is still able to talk and can be activated to talk.
  • The actor can not be pick pocketed.

See Also

GetIsGhost