SetIsFood
Revision as of 14:07, 10 September 2007 by imported>WereWolf (Fixed categories)
A command for Oblivion Script Extender
Sets whether the object is considered to be food
Syntax:
(nothing) reference.IsFood isFood:bool objectID:ref
A command for Oblivion Script Extender
Sets whether the object is considered to be food
Syntax:
(nothing) reference.IsFood isFood:bool objectID:ref