SetName

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Revision as of 14:03, 12 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets the display name of the type. '''Syntax:''' (nothing) reference.SetName name:string objectID:ref ==No...)
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A command for Oblivion Script Extender

Sets the display name of the type.

Syntax:

(nothing) reference.SetName name:string objectID:ref

Notes

  • SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
  • To use with a non-Inventory item you must first assign the objectID to a ref.
  • For most forms the name is part of the base form and changing the name will change it for all instances of the type.

See Also

CompareName CopyName ModName AppendToName