SetName
Revision as of 14:03, 12 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets the display name of the type. '''Syntax:''' (nothing) reference.SetName name:string objectID:ref ==No...)
A command for Oblivion Script Extender
Sets the display name of the type.
Syntax:
(nothing) reference.SetName name:string objectID:ref
Notes
- SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
- To use with a non-Inventory item you must first assign the objectID to a ref.
- For most forms the name is part of the base form and changing the name will change it for all instances of the type.