Template:Animation Groups
Revision as of 08:10, 7 August 2010 by imported>Darkness X
Animation Groups
- You can only use the group ID number if the function accepts it.
0: Idle 1: DynamicIdle 2: SpecialIdle 3: Forward 4: Backward 5: Left 6: Right 7: FastForward 8: FastBackward 9: FastLeft 10: FastRight 11: DodgeForward 12: DodgeBack 13: DodgeLeft 14: DodgeRight 15: TurnLeft 16: TurnRight 17: Equip 18: Unequip 19: AttackBow 20: AttackLeft 21: AttackRight 22: AttackPower 23: AttackForwardPower 24: AttackBackPower 25: AttackLeftPower 26: AttackRightPower 27: BlockIdle 28: BlockHit 29: BlockAttack 30: Recoil 31: Stagger 32: Death 33: TorchIdle 34: CastSelf 35: CastTouch 36: CastTarget 37: CastSelfAlt 38: CastTouchAlt 39: CastTargetAlt 40: JumpStart 41: JumpLoop 42: JumpLand