IRemoveExcessDeadComplexCount

From the Oblivion ConstructionSet Wiki
Revision as of 11:29, 17 October 2006 by imported>Phitt
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the 'Sceneiscomplex' scripting function is used. How often the game checks this number while the function is used is controlled by fremoveexcessivecomplexdeadtime.

Default value: 3