This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

Importing Animations from Blender

From the Oblivion ConstructionSet Wiki
Revision as of 05:37, 9 February 2007 by imported>Breeze582000
Jump to navigation Jump to search

Introduction

Creating animations for Oblivion, so far, has only been possible for users of 3DS Max versions 6 to 8 (AFAIK). If you're like me and don't have access to these versions (and don't want to obtain copies from ~those~ places), then you're stuck with Blender, Milkshape, etc.

Getting animations from Blender into Oblivion is a bit more work than that for 3DS Max users, but it can still be done. The first thing you need to do is make sure you have the correct tools.

Tools Needed

Creating an Animation in Blender

Exporting an Animation from Blender to NifSkope

Creating an Animation File (.kf)

Conclusions