IsArmor
Revision as of 08:21, 7 January 2009 by imported>Mannimarco10
Nominated Article
This article has been nominated to be a Featured Article. This means that it has been found to be of high quality, and input on whether or not it is qualified to be Featured is desired. Give your opinion on the Talk Page!
A command for Oblivion Script Extender
Syntax:
(IsArmor:bool) reference.IsArmor ObjectID:ref
Returns whether the object is classed as armor.