IsClassSkill

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Revision as of 16:38, 22 January 2008 by imported>Haama (Corrected syntax and example, added Stats list link)
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A command for Oblivion Script Extender

Syntax:

(isClassSkill:bool) reference.IsClassSkill  skill:sting class:ref
(isClassSkill:bool) reference.IsMajor  skill:sting class:ref

Returns whether the passed skill is a skill of the class.

Example:

short attribute
set attribute to player.IsClassSkill HeavyArmor
if (attribute == 1)
 messagebox "HeavyArmoris one of the Skills of your class."
else
 messagebox "HeavyArmoris NOT one of the Skills of your class."
endif

Notes

  • If called on a reference it will attempt to find the class from that referenced NPC and use that.
  • If a class FormID is passed, that takes precedence.

See Also