SetObjectHealth
Revision as of 21:39, 19 January 2008 by imported>Quetzilla
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetObjectHealth nuHealth:long objectID:ref
Sets the base object health.
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetObjectHealth nuHealth:long objectID:ref
Sets the base object health.