SetScale
Revision as of 15:45, 12 February 2008 by imported>Haama (→Notes: Added disable/enable info)
Syntax:
SetScale float
Example:
SetScale 1.5
Sets the scale of the calling object to the specified amount: 1.0 being "normal size", 2.0 being twice normal size, etc.
Notes
- The scale is limited in the range of 0.5 - 2.0. Higher or lower values are accepted, but have no effect beyond that range.
- Use OBSE's SetScaleEX for sizes outside of that range.
- When used on a player in first person, changes do not affect the character's model when he switches to third person. Also, although this command does automatically change the point of view of the character while in first person, the camera does not move nearly as much as would be expected in most scaling operations.
- When called on NPCs, the value supplied is treated as a multiplier to the character's base scale, which is determined by the NPC's race. So calling setScale 1.5 on a High Elf, which has a base scale of 1.1, results in a scale of 1.65, and the same value will be returned by getScale.
- To update the collision info, you'll need to [Disable] and re-[Enable] the referenced object.