SetSpellHostile
Revision as of 16:02, 26 May 2008 by imported>DragoonWraith (New page: A command for Oblivion Script Extender '''Syntax:''' (nothing) GetSpellHostile spell:ref isHostile:bool Sets whether or not a spell is considered ...)
A command for Oblivion Script Extender
Syntax:
(nothing) GetSpellHostile spell:ref isHostile:bool
Sets whether or not a spell is considered hostile.
Notes
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.