Revision as of 00:40, 25 July 2006 by imported>ShadowDancer
Syntax:
SkipAnim
Causes the current animation to not be played for this frame.
Notes:
- The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using LoopGroup or PlayGroup.
See Also
LoopGroup
PlayGroup