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UnequipItem
Revision as of 20:43, 28 May 2008 by imported>Quetzilla
Syntax:
UnequipItem ObjectID NoEquipFlag
Example:
UnequipItem FavoriteCuirass player.UnequipItem AmuletOfKings 1
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
Notes
UnequipItem requires that the base object be specified. For a single script that works for different items, see Generic Unequip.
- Message Spam:
By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.UnequipItem "item ID"
- This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.
- OBSE 0015 provides UnequipItemNS which works exactly the same as UnequipItem but without displaying any messages.