Talk:Follow Package

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Revision as of 10:43, 10 November 2012 by imported>Syscrusher
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OK, so I have been looking over the construction wiki and it seems a great resource. The problem is that I have no intention of becoming a super modder or anything. My only desire is to fix the many bugs of the game as I come across them (such as display cases eating valuable equipment, or triggered NPC reactions that do nothing).

My biggest problem right now is it seems that every shopkeeper has a Follow AI package enabled. I caught the glitch shortly after the guards aggroed on me for trespassing (which itself was the result of an Ambush or a Find package since the guards barged in and tried talking to me for some quest). Now, everytime I walk into a room with a shopkeeper (including Fighter's Guild Porters) the shopkeepers will charge at me without a greeting. This gets annoying as they will knock things off shelves and block my way while I am within their shop. They still sell to me and talk like normal, but run like mad men to meet me at the door.

How can I fix this?

-Calfret (20 FEB 2008 8:43 pm CST)


   Find the shopkeeper's wander package and uncheck the "Continue if PC near" box. That might stop them from following the player around.

--Critterman 21:39, 2 April 2010 (EDT)

I added the text about CTD problems from untargeted Follow packages after spending about four hours trying to debug a complex script, only to discover that my script was working perfectly, and the CTD was happening only when it called AddScriptPackage on an actor, where the package was a Follow for which I had forgotten to specify the target. I thought I should share this "important safety tip" with the community.

--Syscrusher 10 November 2012