Talk:PositionCell
Revision as of 17:07, 11 June 2007 by imported>TS7 (Reverted edit of CseOvx, changed back to last version by Wildman)
I needed some one way load doors for the player. The standard door markers require 2 doors and I was getting NPC's showing up in areas from areas they don't even go. Even when it's impossible to reach the doors ( i put them behind walls ) This is an example of a script to put on a door, effectively making it a morrowind stlye load door. Keeps the NPC's out and uses no markers and doesn't alter the cell you go to, so theres no conflicts.
begin OnActivate if IsActionRef player == 1 player.positioncell -260, 16, 100, 0, ChorrolHouseForSale endif end