Talk:StartConversation

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Revision as of 08:15, 16 October 2008 by imported>Elim Garak
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Doubts...[edit source]

Excerpt: When you call this function on an actor, the actor will seek out the target actor in order to have a conversation, no matter where the two NPCs are currently.

Is this true, No matter where? What about the case when the target Actor is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the Find Package:

  • search for target in its current location (current cell, if not another predefined location);
  • if found, start conversation if it is another NPC, else activate the target;
  • if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes);

...Wondering... Please, this article needs some clarification. --HawkFest 01:27, 23 October 2007 (EDT)

In my experience, it is even worse: If an NPC Can't reach the target, he'll give up quickly, or he might even forget to continue if interrupted by another NPCs Idle talk attempt. I had to use the quest's script to remind the conversation starter again and again of what he was up to, or else he would only manage to start a conversation only about 20 meters away in about 50% of the time.--Elim Garak 09:15, 16 October 2008 (EDT)