Talk:Weather
Make sure you don't start in the exterior cell if you are changing weather...otherwise your sky will be static...you must first start in an interior cell then load into the exterior...I don't know why but the game engine doesn't like starting in a player made exterior...
Is there any way to query these values from scripts? For example, knowing the wind speed, sun damage, or lightning frequency would be useful. Mrflippy 03:11, 10 April 2006 (EDT)
Yes Flippy, check out the Functions Category - there are a few weather related functions including GetWindSpeed - not sure about the sun damage one. Something tells me there are more of these than documented here too. --Brainspackle 03:51, 10 April 2006 (EDT)
Is there a way to modify/add to the list of colours in the colour chooser? The list contains color settings for ambient, fog, sky, sunlight etc. Can we add new colours to this list via the construction set or any other way? onepixelsquare
- What do you mean? The type? There are only so much weather types in game you can't add new ones. Or the select-color menu? You can choose out of 2^24 = 16'777'216 colors that should be enough. Those are the same 2^24 Colors you have everywhere, the construction set just displays them as 65536 colors with 256 grades of brightness instead of the usual 256 base-colors in 65536 shades--JOG 04:24, 16 July 2006 (EDT)