Category talk:Actor Values
Revision as of 21:40, 13 January 2007 by imported>Scruggs (requires OBSE)
I have a question. How do you get or set the health value for a weapon or a piece of armor?
You see, I want to make a special weapon with its own script, causing the weapon to always have maximum health. I'm assuming that Actor Values don't work on weapons. Is there a such thing as a getObjectValue or forceObjectValue function? (I looked at the Object Functions page, and I couldn't find it.)