Category talk:Useful Code
Revision as of 15:53, 11 October 2006 by imported>Big Brother
Poll Regarding Modder's Resources[edit source]
Normally at the Wiki we frown upon 'advertisements', but a point was brought up that perhaps certain modder's resources ought to be linked to here. The math.esm is an excellent example - it's something very many people could use, and could conceivably look for here. What do people think - can we have articles that link to useful modder's resources here, or is that setting a bad precedent?
- I think that is sensible for things like math.esm which are released specifically as code resources; the articles would be incomplete without a link to the .esm anyway. I think there is a lot of "useful code" being used in mods but not included on the wiki. It seems like scripters (myself included) don't want to take the time to document new approaches or techniques. Maybe it would be simpler to include links to mods containing useful code without adding specific documentation to the wiki? :shrug: Kinda defeats the purpose of having a wiki, though.
- In any case, I don't think including a link to the math.esm qualifies as an "advertisement." It's provided as a modder's resource. I think the distinction between something like that and linking to a normal mod is clear enough not to set a precedent. Scruggs 14:26, 18 September 2006 (EDT)
- I kinda view the wiki's purpose as being a resource to help people implement their Oblivion mod ideas. It doesn't limit itself to documentation of the CS - it also has tutorials and links to 3rd party utilities like OBSE, nifskope, the .bsa unpacker, etc. It doens't seem like a diversion of purpose to also have a library of reusable mod components. As long as the included resources are strictly limited to mods (preferably .esms) that do not affect the game at all, but that contain elements that can be referenced by other mods. A recent example would be Wookiee21's "Blank Esp", an esp that, if I understand correctly, gets rid of all of the preexisting quests, NPCs, interior and exterior cells and worldspaces, thus creating a blank palatte for people who want to create an alternate game based on Oblivion's engine and mechanics. The potential of such a mod is staggering but without some mechanism to keep it in the public awareness it will be doomed to sink into obscurity. I think that having links to such resources that are easily accessible to both wiki noobs and pros would go a long way towards unlocking OB's potential. Just my 2$. Big Brother 16:53, 11 October 2006 (EDT)