PositionWorld
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Syntax:
PositionWorld x, y, z, zRot, WorldID PosWorld x, y, z, zRot, WorldID
Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats.
Example:
PositionWorld 76345, 100.56, 215, 1, Tamriel
Notes[edit | edit source]
- PositionWorld, PositionCell and MoveTo do exactly the same thing: they position a reference at a certain position on a given Worldspace/Cell (it has been said that, internally, they use the same code). The difference is that MoveTo retrieves the Worldspace/Cell and XYZ values from the referred object while PositionCell and PositionWorld get them from the parameters you provide.
- To convert to radians, multiply your regular Oblivion Z rotation by 0.01745.
See Also[edit | edit source]