Walking Through Inventory Items
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Requires Oblivion Script Extender
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There are two ways to walk an inventory:
- From the end to the beginning - Easier to use with RemoveItem
- From beginning to end
From the End to the Beginning[edit | edit source]
short invPos ref pInvObj ref pCont ... set pCont to YourDesiredContainer set invPos to pCont.GetNumItems While invPos > 0 set invPos to (invPos - 1) set pInvObj to (pCont.GetInventoryObject invPos) ;Do whatever you want to do Loop
From the Beginning to the End[edit | edit source]
short invPos short invCount ref pInvObj ref pCont ... set pCont to YourDesiredContainer set invPos to 0 set invCount to pCont.GetNumItems While invPos < invCount set pInvObj to (pCont.GetInventoryObject invPos) ;Do whatever you want to do set invPos to invPos + 1 Loop
Notes[edit | edit source]
- GetInventoryObject returns the base object FormID. It can't be used when a reference should be used. The information returned about it (i.e., using GetSoulLevel) will be about the base object and not necessarily each object in the player's inventory. That is, if the player has 2 petty soul gems, one filled and the other empty and you use GetSoulLevel it will return the same for both (empty).
- Can be used for both containers and actors.
- Some common things to do with the item
- Run tests such as
- Find out how many the player has