Editing A beginner's guide, lesson 5 - Anatomy of a quest, part 2
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'''begin OnPackageEnd MS02VelwynOpensDoor''' | '''begin OnPackageEnd MS02VelwynOpensDoor''' | ||
'''set MS02.DoorCheck to 1''' | |||
'''VelwynBenirusRef.EvaluatePackage''' | |||
'''end''' | '''end''' | ||
'''begin OnPackageEnd MS02VelwynUsesDoor''' | '''begin OnPackageEnd MS02VelwynUsesDoor''' | ||
'''set MS02.Runaway to 1''' | |||
'''VelwynBenirusRef.EvaluatePackage''' | |||
'''setstage MS02 90''' | |||
'''BenirusDoorRef.Activate VelwynBenirusRef''' | |||
'''set Doonce2 to 1''' | |||
'''end''' | '''end''' | ||
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'''Endif''' | '''Endif''' | ||
Again we head for Anvil, or do as we like. In the tavern, talking to | Again we head for Anvil, or do as we like. In the tavern, talking to | ||
him, forces a conditional greeting which adds two '''new topics''' | him, forces a conditional greeting which adds two '''new topics''' | ||
via the '''choice''' window offering to go to the manor to deal with | via the '''choice''' window offering to go to the manor to deal with | ||
the ghosts. | the ghosts. | ||
Selecting the '''not ready''' option '''stalls the quest''' | Selecting the '''not ready''' option '''stalls the quest''' | ||
Selecting '''ready''' runs this result script: | Selecting '''ready''' runs this result script: | ||
setstage MS02 85 | setstage MS02 85 |