Editing A beginner's guide, lesson 5 - Anatomy of a quest, part 2

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  '''begin OnPackageEnd MS02VelwynOpensDoor'''
  '''begin OnPackageEnd MS02VelwynOpensDoor'''
  '''set MS02.DoorCheck to 1'''
  '''set MS02.DoorCheck to 1'''
  '''VelwynBenirusRef.EvaluatePackage'''
  '''VelwynBenirusRef.EvaluatePackage'''
  '''end'''
  '''end'''
   
   
  '''begin OnPackageEnd MS02VelwynUsesDoor'''
  '''begin OnPackageEnd MS02VelwynUsesDoor'''
  '''set MS02.Runaway to 1'''
  '''set MS02.Runaway to 1'''
  '''VelwynBenirusRef.EvaluatePackage'''
  '''VelwynBenirusRef.EvaluatePackage'''
  '''setstage MS02 90'''
  '''setstage MS02 90'''
  '''BenirusDoorRef.Activate VelwynBenirusRef'''
  '''BenirusDoorRef.Activate VelwynBenirusRef'''
  '''set Doonce2 to 1'''
  '''set Doonce2 to 1'''
  '''end'''
  '''end'''
   
   
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  '''Endif'''
  '''Endif'''
   
   
Again we head for Anvil, or do as we like. In the tavern, talking to
Again we head for Anvil, or do as we like. In the tavern, talking to
him, forces a conditional greeting which adds two '''new topics'''
him, forces a conditional greeting which adds two '''new topics'''
via the '''choice''' window offering to go to the manor to deal with
via the '''choice''' window offering to go to the manor to deal with
the ghosts.   
the ghosts.   
   
   
Selecting the '''not ready''' option '''stalls the quest'''
Selecting the '''not ready''' option '''stalls the quest'''
   
   
Selecting '''ready''' runs this result script:
Selecting '''ready''' runs this result script:
   
   
  setstage MS02 85
  setstage MS02 85

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