Activate2
This article has been added to the Wiki by CSbot, an automated WikiBot. If you notice anything wrong with this page, please notify DragoonWraith, this bot's operator, by adding a comment to the end of User talk:DragoonWraith. If this article seems to be correct, then you can help the Wiki by removing this message, by editing this page and deleting the {{BotAddedPage}} template from the top of it. Thank you.
A function added by the Oblivion Script Extender.
Syntax:
(void) reference.Activate2 activator:ref runOnActivate:bool
Like the existing Activate command, causes a reference to be activated. The only difference is that this command circumvents the limit on recursive scripted activations of an object, allowing unlimited repeated processing of the target's OnActivate script block. Use with care as performance may degrade if a large number of calls to this command occur within a single frame.