Difference between revisions of "Activation Functions"

10 bytes added ,  20:37, 11 September 2006
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IMPORTANT NOTES
IMPORTANT NOTES


It turns out there is a bug that can occur if an in-game function is actively processing when the player enters a new cell. The effect is that the item bearing the script suddenly appears in your inventory as if 'IGFRef.Activate player' was called rather than 'IGFRef.Activate player 1'.
It turns out there is a bug that can occur if an in-game function is actively processing when the player enters a new cell. The effect is that the item bearing the script suddenly appears in your inventory as if <b>IGFRef.Activate player</b> was called rather than <b>IGFRef.Activate player 1</b>.


One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve.
One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve.
Anonymous user