Difference between revisions of "Activation Functions"
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IMPORTANT NOTES | IMPORTANT NOTES | ||
It turns out there is a bug that can occur if an in-game function is actively processing when the player enters a new cell. The effect is that the item bearing the script suddenly appears in your inventory as if | It turns out there is a bug that can occur if an in-game function is actively processing when the player enters a new cell. The effect is that the item bearing the script suddenly appears in your inventory as if <b>IGFRef.Activate player</b> was called rather than <b>IGFRef.Activate player 1</b>. | ||
One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve. | One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve. |