Difference between revisions of "AnimGroups"

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imported>Scruggs
(combat anims require actor to be in alerted state)
imported>Daveh
m (added 3 missing groups)
Line 42: Line 42:
|DodgeBack
|DodgeBack
|JumpLand
|JumpLand
|DynamicIdle
|-
|-
|Backward
|Backward
|DodgeForward
|DodgeForward
|JumpLoop
|JumpLoop
|SpecialIdle
|-
|-
|BlockAttack
|BlockAttack
|DodgeLeft
|DodgeLeft
|JumpStart
|JumpStart
|Death
|-
|-
|BlockHit
|BlockHit
|DodgeRight
|DodgeRight
|Left
|Left
|
|-}
|-}




[[Category: Animation Functions]]
[[Category: Animation Functions]]

Revision as of 01:27, 10 November 2006

AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn).


AttackBackPower BlockIdle Equip Recoil
AttackBow CastSelf FastBackward Right
AttackForwardPower CastSelfAlt FastForward Stagger
AttackLeft CastTarget FastLeft TorchIdle
AttackLeftPower CastTargetAlt FastRight TurnLeft
AttackPower CastTouch Forward TurnRight
AttackRight CastTouchAlt Idle Unequip
AttackRightPower DodgeBack JumpLand DynamicIdle
Backward DodgeForward JumpLoop SpecialIdle
BlockAttack DodgeLeft JumpStart Death
BlockHit DodgeRight Left