Editing Blender/Creature Meshes 101
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== CS work: make a quickie mod == Β | == CS work: make a quickie mod == Β | ||
[[image:tutcre101-scrn-csnewcreat.gif|right|thumb | [[image:tutcre101-scrn-csnewcreat.gif|right|thumb] | ||
So far we have created a working .nif file. When we want to get it into Oblivion, we must make a mod. I'm really no expert on the CS stuff, but the following works. ''We will use the Construction Set to create a mod containing our creature.'' | So far we have created a working .nif file. When we want to get it into Oblivion, we must make a mod. I'm really no expert on the CS stuff, but the following works. ''We will use the Construction Set to create a mod containing our creature.'' |