Difference between revisions of "Bribery"

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imported>JT
(redirecting all fBribe settings into single content page)
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Bribery is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].  
Bribery is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].  


*The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
*The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
*'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
*The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
*The '''fBribeSpeechcraftMult''' determines how much impact the relative speechcraft values have compared to the actor's levels.


[[Category:Settings]]
[[Category:Settings]]
[[Category:Dialogue]]

Revision as of 13:40, 2 April 2006

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.


  • The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
  • The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
  • fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).
  • The fBribeCostCurve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
  • The fBribeSpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.