Difference between revisions of "Bribery"

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Bribery is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  


==fBribeCurve==


*The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be.
*The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
*'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
*The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
*The '''fBribeSpeechcraftMult''' determines how much impact the relative speechcraft values have compared to the actor's levels.


[[Category:Settings]]
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
 
==fBribeNPCLevelMult==
 
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
 
==fBribeScale==
 
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
 
==fBribeCostCurve==
 
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
 
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
 
==fBribeSpeechcraftMult==
 
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
<!--[[Category:Settings]]-->

Revision as of 13:46, 2 April 2006

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.

fBribeCurve

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

fBribeNPCLevelMult

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

fBribeScale

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

fBribeCostCurve

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

fBribeSpeechcraftMult

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.