Difference between revisions of "Bribery"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JT
(major cosmetic upgrade, some clarification, removed category link (game settings are listed on category page already))
imported>Halo112358
(added default values + stubs for new values)
Line 1: Line 1:
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
==fBribeBase==
'''default''': fBribeBase = 2.0000
==fBribeCostCurve==
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
'''default''': fBribeCostCurve = 1.5000


==fBribeCurve==
==fBribeCurve==
Line 6: Line 17:


''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
'''default''': fBribeCurve = 0.7500
==fBribeNPCMult==
'''default''': fBribeNPCMult = 0.3000


==fBribeNPCLevelMult==
==fBribeNPCLevelMult==


The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
'''default''': fBribeNPCLevelMult = 0.1000


==fBribeScale==
==fBribeScale==
Line 15: Line 34:
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).


==fBribeCostCurve==
'''default''': fBribeScale = 1.0000


The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
==fBribeSpeechcraftMult==


''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.


==fBribeSpeechcraftMult==
'''default''': fBribeSpeechCraftMult = 0.0300


The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
<!--[[Category:Settings]]-->
<!--[[Category:Settings]]-->

Revision as of 00:32, 3 April 2006

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.

fBribeBase

default: fBribeBase = 2.0000

fBribeCostCurve

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCostCurve = 1.5000

fBribeCurve

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCurve = 0.7500

fBribeNPCMult

default: fBribeNPCMult = 0.3000

fBribeNPCLevelMult

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

default: fBribeNPCLevelMult = 0.1000

fBribeScale

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

default: fBribeScale = 1.0000

fBribeSpeechcraftMult

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.

default: fBribeSpeechCraftMult = 0.0300