Difference between revisions of "Bribery"

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imported>Halo112358
m (removed nonexistant setting fBribeNPCMult - looks like a typo from fBribeNPCLevelMult)
imported>Halo112358
(pulled in info from fBribeBase)
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==Introduction==
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
==fBribeBase==
'''fBribeBase''' sets the lowest bribe value and is used as an offset.
''default'': fBribeBase = 2.0000




==fBribeCostCurve==
==fBribeCostCurve==
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.


''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.


'''default''': fBribeCostCurve = 1.5000
''default'': fBribeCostCurve = 1.5000
 


==fBribeCurve==
==fBribeCurve==
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''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.


'''default''': fBribeCurve = 0.7500
''default'': fBribeCurve = 0.7500
 
 
==fBribeMult==
'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors.
 
''default'': fBribeMult = 0.3000
 


==fBribeNPCLevelMult==
==fBribeNPCLevelMult==
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The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.


'''default''': fBribeNPCLevelMult = 0.1000
''default'': fBribeNPCLevelMult = 0.1000
 


==fBribeScale==
==fBribeScale==
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'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).


'''default''': fBribeScale = 1.0000
''default'': fBribeScale = 1.0000
 


==fBribeSpeechcraftMult==
==fBribeSpeechcraftMult==
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The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.


'''default''': fBribeSpeechCraftMult = 0.0300
''default'': fBribeSpeechCraftMult = 0.0300
 
==Deprecated Settings==
These settings are not used by the game.
 
<strike>
===fBribeBase===
'''default''': fBribeBase = 2.0000</strike>
 
<strike>
===fBribeMult===
'''default''': fBribeMult = 0.3000</strike>


[[Category:Gameplay_Mechanics]]
[[Category:Gameplay_Mechanics]]
<!--[[Category:Settings]]-->
<!--[[Category:Settings]]-->

Revision as of 20:26, 12 April 2006

Introduction

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.


fBribeBase

fBribeBase sets the lowest bribe value and is used as an offset.

default: fBribeBase = 2.0000


fBribeCostCurve

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCostCurve = 1.5000


fBribeCurve

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

default: fBribeCurve = 0.7500


fBribeMult

fBribeMult is a multiplier times the combined levels and skills of the two actors.

default: fBribeMult = 0.3000


fBribeNPCLevelMult

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

default: fBribeNPCLevelMult = 0.1000


fBribeScale

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

default: fBribeScale = 1.0000


fBribeSpeechcraftMult

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.

default: fBribeSpeechCraftMult = 0.0300