Bribery

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Revision as of 13:40, 2 April 2006 by imported>JT (redirecting all fBribe settings into single content page)
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Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.


  • The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
  • The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
  • fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).
  • The fBribeCostCurve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
  • The fBribeSpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.