Difference between revisions of "Category:Spell Cost"

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160 bytes added ,  13:46, 16 September 2011
about apparel enchantments
imported>Skyranger-1
imported>DragoonWraith
(about apparel enchantments)
 
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Each individual effect in a spell contributes to the final cost of the spell independently.  The contributions from a single effect follow this formula:
Each individual effect in a spell contributes to the final cost of the spell independently.  The contributions from a single effect follow this formula:
   Effect Factor = Base Cost * fMagicDurMagBaseCostMult
   Effect Factor = Base Cost * fMagicDurMagBaseCostMult
   Magnitude Factor = Magnitude ^ fMagicCostScale
   Magnitude Factor = Magnitude ^ fMagicCostScale (minimum of 1)
   Duration Factor = Duration (minimum of 1)
   Duration Factor = Duration (minimum of 1)
   Area Factor = Area * fMagicAreaBaseCostMult (minimum of 1)
   Area Factor = Area * fMagicAreaBaseCostMult (minimum of 1)
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* An auto-calculated spell's school is determined by the single most expensive unscaled effect, not by which school has the most combined cost, so multiple effects from a single school will not help that school "win".   
* An auto-calculated spell's school is determined by the single most expensive unscaled effect, not by which school has the most combined cost, so multiple effects from a single school will not help that school "win".   
* The formulas above for auto-calculated scaled spell cost and unscaled spell cost are those used in the game.  However, the Construction set itself calculates values by a slightly different formula, causing minor discrepancies between the costs and mastery levels of spells in the game and in the CS.  The only difference is, the CS does not raise Unscaled Effect Cost or Scaled Effect Cost to a minimum of 1.  Thus, in the CS an auto-calculated spell may be shown as having a (scaled or unscaled) cost less than the number of effects, but in the game that is impossible.   
* The formulas above for auto-calculated scaled spell cost and unscaled spell cost are those used in the game.  However, the Construction set itself calculates values by a slightly different formula, causing minor discrepancies between the costs and mastery levels of spells in the game and in the CS.  The only difference is, the CS does not raise Unscaled Effect Cost or Scaled Effect Cost to a minimum of 1.  Thus, in the CS an auto-calculated spell may be shown as having a (scaled or unscaled) cost less than the number of effects, but in the game that is impossible.   
* Weapon Enchantment cost (in Charge) uses the Unscaled formula.  
* Weapon Enchantment cost (in Charge) uses the Unscaled formula. Apparel Enchantments add another factor to the Unscaled formula: the constant effect enchantment factor defined for the Magic Effect in question.
* The cost in Septims to buy any spell is equal to three times its Magicka cost.  (the exact multiplier is determined by a Game Setting, probably [[FSpellmakingGoldMult|fSpellmakingGoldMult]], but this is currently untested).
* The cost in Septims to buy any spell is equal to three times its Magicka cost.  (the exact multiplier is determined by a Game Setting, probably [[FSpellmakingGoldMult|fSpellmakingGoldMult]], but this is currently untested).


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