Difference between revisions of "Category:Variables"

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(all number variables actually floats)
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There are a few types of variables. Although you can [[Declaring_variables|declare a variable]] to be [[Variable_types:_shortint|Short]] or [[Variable_types:_longint|Long]], both produce the same result.
There are a few types of variables. Most store numbers, but the special [[Reference Variable]] stores something in the game world so you can run functions on it later.


[[Variable_types:_shortint|short]] varNameShort
Although you can [[Declaring_variables|declare a variable]] to be [[Short Integer|Short]], [[Long Integer|Long]], or [[Floating Point|Float]], all three will act like a [[Floating Point|float]].


[[Variable_types:_longint|long]] varNameLong
This is significant, as [[Floating Point|floats]] have accuracy issues at very high or very low values. When dealing with [[Short Integer|shorts]], this is irrelevant as their range is within the float's "accurate" range. On the other hand, [[Long Integer|longs]] may be expected to be accurate outside of the [[Floating Point|float]]'s range, and they will not be.


[[Variable_types:_floating_point|float]] varNameFloat
To illustrate, the sizes of numbers that should be storable in each type:
 
<pre>short      -32,768 to 32,767
[[Variable_types:_reference_variables|ref]] varNameRef
 
Sizes of numbers that can be stored in each type:
 
<pre>
short      -32,768 to 32,767


long      -2,147,483,648 to 2,147,483,647  
long      -2,147,483,648 to 2,147,483,647  


float      1.18E-38 to 3.40E38 (precision = 7 digits)  
float      1.18E-38 to 3.40E38 (precision = 7 digits)</pre>
 
As you can see, a [[Long Integer|long]] might be expected to have up to 10 digits, but a [[Floating Point|float]] will not accurately display more than 7 (it can, however, accurately show a number of less than eight digits followed by twenty or more zeros, if necessary), and so a [[Long Integer|long]] will '''not''' behave as expected because it is actually a [[Floating Point|float]]. See the [[Floating Point|float article]] for more information on floats' accuracy, and see [[Talk:Long Integer|Long's Talk page]] for details on this discovery.
ref        an object reference</pre>


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Commands]]
[[Category:Commands]]
[[Category:Functions]]
[[Category:Functions]]

Revision as of 04:27, 17 September 2006

There are a few types of variables. Most store numbers, but the special Reference Variable stores something in the game world so you can run functions on it later.

Although you can declare a variable to be Short, Long, or Float, all three will act like a float.

This is significant, as floats have accuracy issues at very high or very low values. When dealing with shorts, this is irrelevant as their range is within the float's "accurate" range. On the other hand, longs may be expected to be accurate outside of the float's range, and they will not be.

To illustrate, the sizes of numbers that should be storable in each type:

short      -32,768 to 32,767

long       -2,147,483,648 to 2,147,483,647 

float      1.18E-38 to 3.40E38 (precision = 7 digits)

As you can see, a long might be expected to have up to 10 digits, but a float will not accurately display more than 7 (it can, however, accurately show a number of less than eight digits followed by twenty or more zeros, if necessary), and so a long will not behave as expected because it is actually a float. See the float article for more information on floats' accuracy, and see Long's Talk page for details on this discovery.

Pages in category "Variables"

The following 8 pages are in this category, out of 8 total.