Category talk:Oblivion XML

Revision as of 14:40, 12 March 2011 by imported>Kyoma

I'm trying hard while writing this page to stick to what I know - which isn't much. This isn't supposed to be a tutorial on xml syntax anyway, but if anyone more knowledgeable should step in with a new introduction, I won't argue.

-- JRoush 20:19, 20 May 2009 (EDT)

Unfortunately, I doubt anyone here knows more than you do on the subject. There are a few people who have been messing with this stuff, but I haven't seen any of em around here in a while.
Dragoon Wraith TALK 17:40, 21 May 2009 (EDT)
True. But I'll see if I can get someone to help you with this.
shadeMe TALK 17:09, 22 May 2009 (EDT)
Thanks.JRoush 21:25, 22 May 2009 (EDT)
I think I can help. I've been dealing with Oblivion's XML (both just the XML files and the OBSE XML functions) quite a bit lately. But I gotta warn you, I really suck at documenting. So, what kind of things do you need to know? Kyoma 02:59, 23 May 2009 (EDT)

About "include", where would that go? Under operators?Kyoma 06:05, 23 May 2009 (EDT)

Thanks very much for your help, Kyoma. I wasn't sure where to put include - I was just going to drop it in the Menu Elements page with a special note. If you have a plan, don't hesitate. JRoush 12:15, 23 May 2009 (EDT)

Say would it be a good idea to change the Trait term to Attribute? With all the possible confusing on how Oblivion uses the trait keyword differently. Kyoma 06:20, 10 March 2011 (EST)

Yes, I've been meaning to do that for some time. I haven't made any inroads on the xml stuff in quite a while, kyoma, so if you want to change any of these pages go right ahead. JRoush 15:16, 10 March 2011 (EST)
Okiedokie! kyoma 13:40, 12 March 2011 (EST)
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