User:Kyoma

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My Mods[edit | edit source]

Over the last few years I've made alot of different kind of mods. Ranging from a basic tweak to a complex addition. I still enjoy modding and I will continue doing so for a long time.

The Big Three[edit | edit source]

Journal Mod - Finally a way to write down your thoughts and tales!

With this mod you can type stuff ingame and review it later on. As of version 3 there are two sides to this mod. 
For future references I'll be using two terms to describe those two sides. First we have the 'menu journal', it's 
the part that was previously the only option. The series of messageboxes to display and type things. Secondly there 
are now what I call 'journal books', custom books you've created with this mod that you can write in and review 
later on. You can have as many journal books as you'd like and each has it's own seperate text.

Spell Renamer Basic - Sorting all your spells without error!

My very first real mod, it introduced me into the world of scripting (which I haven't left since). What it does is 
add sorting to your spells based on a number of factors, spell school, mastery level and/or highest magic effect. 
Result is a nice sorted spell list with similar spells grouped together, making it easier to find the ones you need.

It all happens ingame making it compatible with any mod that may alter spells and mod that adds new spells altogether. 
There are multiple sorting styles available for you to choose.

Shivering Creature Companion

This is what I call my pet project (no pun intended). It is something I've been working on for a long time and I'll
continue to work on it even longer. It's main features are/will be the ability to have one of several creatures from 
the Shivering Isles as a pet. You can feed him, they will level up and a simple disposition system to show their
loyalty towards you. Each one will have a unique ability, something that makes them special.

I've reverted it back to WIPz status. The latest version that was available (v1.3.3) had a number of 
bugs and because I'm working on a complete re-write it would be tendious to support an outdated version.

Misc Mods[edit | edit source]

Walk to Oblivion

Allows you to enter and exit Oblivion realms simply by walking through the gate. You can still activate it like 
normal aswell. All vanilla gates that you can walk through are affected and mod-added gates that use a vanilla 
object as base should also be affected.

Focus on Shrine

Inspired to mmmpld's Look at Shrine, this mod makes the player look at any of the Daedra shrines when they speak to 
you. Unfortunately Look at Shrine conflicts with mods like OOO that alter the same scripts. So I made this mod, the 
result is the same as in Look at Shrine but the mechanics behind it are very different. My mod does not alter any 
existing script thus making it compatible with any mod that does.

Full Harvest

Sets the harvest chance for all flora to 100%. Does this ingame and making it compatible with any mod that does 
alter flora. Future plans are to add a 'dynamic' option, where the harvest chance depends on your alchemy. Will 
still be possible to configure minimum and maximum values. Another thing to add is different harvest chances between 
seasons, but this will need alot of investigating to determine good values for all the different kinds of flora.
 
Other than that it is relatively easy to add so if anybody is willing to make a list of the base harvest chance of 
the flora for each season I will gladly put it to use.

Alchemy Pocket - Balanced Portable Cobl Alchemy Sorter

Disappointed with the existing portable alchemy sorters I began making this mod. It adds a misc item called "Alchemy 
Pocket" that you can drop which functions exactly the same as Cobl's built in alchemy sorter. That's because it IS
Cobl's alchemy sorter. Result is a portable Cobl alchemy sorter.

Not an unbalancing mod where you can just dump everything inside it without a weight penalty. The weight of 
the Alchemy Pocket is equal to the combined weight of the alchemy items within it. You can also configure the 
divisor for the weight calculation, by default it will use your mystisicm to determine but you can make it a static 
number aswell. Another thing, any item you place inside the Alchemy Pocket that isn't an alchemy item (ingredient, p
potion, scroll) will have it's weight multiplied by 10. So don't try to use it as a storage container for all your 
things.