Editing Common Mistakes

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== Changing Script Variables ==
== Changing Script Variables ==
This issue is best described in Wrye's ESF thread "Overriding Scripts and CTDs", but that thread is now expired. Fortunately, a summary of the issue survived here.  
This issue is best described in Wrye's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=625194 Overriding Scripts and CTDs] based on discussions started in MentalElf's now-expired ESF thread: ''In desparate need of a save game editor''. However, a good summary of the issue is probably worth providing here.  


The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information:  
The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information:  

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